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Mr Do.txt
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2001-10-17
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Mr. Do!
* For one or two players
* Select from four skill levels
Your challenge is to eliminate all enemies or to harvest
all cherries before the enemies eliminate you.
GAME DESCRIPTION
Guide Mr. Do as he tries to harvest his orchard before the
evil Badguys can catch him. Quick! Mow a path to the cherries
and start picking! But watch out--here comes a Badguy!
Throw your Power Ball to squelch him. But more are on the
way, so run until your Power Ball comes back.
You're not completely defenseless, though. You can push
apples on top of the Badguys to quash their pursuit. Now
dash to the center of the screen and capture the treat. Even
though the Badguys freeze for a few moments, three Blue
Chompers and an Alphamonster enter the scene. But don't
let them near Mr Do Eliminate all five Alphamonsters to
spell E-X-T-R-A and win an extra Mr Do!
GETTING READY TO PLAY
ALWAYS MAKE SURE THE COLECOVISION CONSOLE IS
OFF BEFORE INSERTING OR REMOVING A CARTRIDGE.
Choose your Challenge.
Press the Reset Button and the Title Screen for MR. DO!
appears on your TV. Wait for the Game Option Screen to
appear It contains a list of game options, numbered 1-8.
Skill 1 is the easiest, suitable for play by beginners.
Skill 2 action is faster, but not as demanding as the
arcade version of the game.
Skill 3 plays much like the arcade version of MR. DO!
Skill 4 is more challenging than the arcade version.
Select a game option by pressing the corresponding number
button on either controller keypad.
One-Player Game
Use the Port 1 controller
Two-Player Game
Player 1 uses the Port 1 controller; Player 2 uses the Port 2
controller Players take turns. Player 1 begins and each turn
lasts until the player's Mr Do is eliminated.
PAUSE Feature
Press * during a game to pause. Press * again to return to the
game at the point where you stopped. After the game screen
reappears, there is a brief delay for you to size up the situation
before play begins again.
USING YOUR CONTROLS
1. Keypad: Keypad Buttons 1-8 allow you to select a Game
Option before playing MR. DO! Press * after a game to
replay your Game Option. Press # after a game to return
to the Game Option screen to make a different choice.
2. Control Stick: Push the Control Stick up, down, left or right
to move Mr Do in that direction.
3. Side Buttons: Press either Side Button to make Mr Do
throw his Power Ball. Mr Do must face an opponent to
eliminate it successfully this way.
HERE'S HOW TO PLAY
Harvest time!
Mr Do begins at the bottom center of the screen, ready to
harvest his cherry orchard. Use the Control Stick to move him
toward a row of ripe-red cherries. Mr Do mows as he goes!
But watch out: the mowed paths leave him open to trouble.
Here come the Badguys.
Soon after game start, evil Badguys begin to appear at the
Badguy spot, then set out hunting for Mr Do They can't
mow, but they can follow Mr Do's open paths. Don't let them
get too close! If a Badguy contacts Mr Do, Mr Do is
eliminated.
Mr. Do fights back.
If a Badguy gets too close for comfort, Mr Do can fight back
by throwing his Power Ball. Use the Control Stick to turn Mr
Do toward his opponent. Then press either Side Button to
fire the Power Ball. Kapow! The Badguy is eliminated and you
earn points. But be careful. Mr. Do must get his Power Ball
back before he can throw it again. Sometimes it returns
quickly, but sometimes it takes its sweet time.
How do you like them apples?
Mr Do can bonk a Badguy--even more than one--with an
apple. Mow a path up toward either side of an apple, but not
directly beneath it. Then cut across under the apple and
move on for a bit. The apple falls into your path and blocks the
pursuers. Now turn around and push the apple on top of the
Badguys The more Badguys you squash, the more points you earn!
An apple a day...
Be clever! You can mow a path up to and directly beneath an
apple, then stop. When you move to either side, the apple falls
on any pursuers in its way. But words of caution: if an apple
falls on Mr Do, he can be eliminated. Hit it with the Power
Ball or move out of its path.
They can dig it.
Badguys are not all that defenseless. They can transform into
Diggers if they want to get at Mr Do in a hurry. Watch for the
change. Then keep an eye on the Digger as he digs through
the grass. If he gets too close, hit him with the Power Ball or
an apple. But you're only safe for the moment!
A treat that's neat.
After all the Badguys have left the Badguy spot, a special treat
appears there. Sneak over to the treat and have a feast. You
earn bonus points. And your pursuers are stunned for a few
seconds. Now's your chance to get one with your Power Ball!
Spelling Wins!
Whenever your score reaches a multiple of 10,000 points and
an Alphamonster is over a white letter in the Extra Mr Do
Register, the Alphamonster slips out and moves through the
paths. Hit it with a Power Ball or bonk it with an apple to earn
the letter on its chest. Each time you capture a treat and the
Alphamonster is over a white letter in the Extra Mr Do Register,
three Blue Chompers and the Alphamonster enter the
orchard. But be careful! If any of them touches Mr Do, Mr
Do is eliminated.
Hit a Blue Chomper with a Power Ball or bonk it with an apple
to eliminate it. But hit the Alphamonster first and all three Blue
Chompers plus the Alphamonster are eliminated! When you
spell E-X-T-R-A, you win an extra Mr Do!
Diamonds are Mr. Do's best friend.
Sometimes a special treasure springs up in the orchard. It's a
glittering diamond and it can appear any place where an
apple breaks. Guide Mr Do over the diamond for 10,000
points and go on to the next screen!
Completing a screen.
There are four ways in which you can complete an orchard
screen and go on to the next:
1. Pick all cherries in the orchard.
2. Eliminate all Badguys and Diggers on the screen.
3. Eliminate all Alphamonsters to spell E-X-T-R-A.
4. Capture the diamond.
Completing any one of these four takes you to a new orchard
and a chance to earn more points.
Starting Over.
The adventure ends when all your Mr Do's have been eliminated.
Press * to replay your game option. Press # to go
back to the Game Option Screen to make another game choice.
The Reset Button on the console "clears" game memory. It
can be used to start a new game at any time, and can also be
used in the event of game malfunction.
SCORING
ACTION COMPLETED POINTS EARNED
Each cherry harvested ................50
Group of 8 cherries in succession.... 50 each, plus 500 bonus
Treat eaten .........................500 (plus 500 X Phase number)
Diamond captured .................10,000
Enemy hit by Power Ball .............500
One enemy crushed by an apple ......1000
Two enemies crushed by an apple ....2000
More than two enemies crushed ......2000 (plus 2000 for each enemy over two)
Hit an Alphamonster with the Power Ball for 500 points. Bonk
an Alphamonster with an apple for 1000 points. If the Alpha-
monster is eliminated while Blue Chompers are on the
screen, they are eliminated also and you get 500 points for
each. Bonk a Blue Chomper with an apple and you get 1000 points.
Each player begins with five Mr Do's in Skill 1 games and
three Mr Do's in all games played at other skills. A player
earns an extra Mr Do for each spelling of E-X-T-R-A.